Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts

Tuesday, 14 July 2015

Urban Combat: The City

I am a big fan of urban combat. When I was into 40K, I could not play enough City Fight games..

Since then, I have been progressing more and more with 15mm and 6mm games and I have been wanting to make a urban map for some time. Yesterday, saying to myself that I want to play some games, decided it was time to start with my city project that I said I was gonna start 2 years ago. Also, when I was on my 5 week voyage across the Atlantic, I was having so much fun making the city terrain out of parts from work, it got me kinda pumped to actually start my table.

The day is finally here...

First of all, a quick tip, when you deal with foam core board, if you go to Wall Mart or some other chain store you are gonna pay an arm and a leg for supplies. I recommend going to a Dollarama (dollar store) and get supplies there. I got 8 sheets of foam core, 2 fold-able project foam core boards, and several small gift boxes (buildings), and some tools for less then 25 bucks.. Yes, its lower quality, its very soft, and it scratches easy, but its so darn easy to work with. So, take it from me, cheap foam core.. the cheaper the better!

Stage 1:

I cut out 8 (10.5 inch) square blocks and glued them to the project board. I chose to go on an angle, as I think game tables look a little better when everything is not perpendicular.



Stage 2:

Then I trimmed off the over hanging pieces and used them to fill in some of the larger empty spots on the table. I also sliced the white sections  along the fold lines of the project board so I can "fold" up the base for storage. Doing it this way also allows me to change the size of the base.. I can have a small game on a 24 x 36 inch table, or a  36 x 36 inch table, or lastly a 36 x 48 inch table.




White squares cut along the fold lines of the board.
Stage 3:

Then I started to mess around with my buildings and see how many different ways I could lay out the buildings..





Stage 4:

After playing with this, I decided to base coat everything with spray paint. I was having so much fun I forgot to take pictures of the progress. But I panted everything black first, and then I painted the squares grey. But these are just base coats. Over time, I plan on adding lots of little details (side walks, highway lines, bill boards, removable lamp posts and textures . But till then, I have a functional table that I can use now when I play.

The darker buildings are going to be burnt out ruins, hence why they are charred black.







Well, that's it for now. Maybe over the next week I will be able to get a game or two in and see how it works.

Thanks for reading!

Wednesday, 22 April 2015

Tomorrows War - Ambush Alley Style

Well guys.. its been forever since I posted here. I have been crazy busy with my RPG blog and gaming that I really have not had the chance to focus on my minatures.

Good news is, I just got my painting stuidio all fixed up, got fresh paints for the airbrush and started to move my game room from my garage into my own designate game room in the house.

Here are a few pics to keep things up to snuff.





 



 


Wednesday, 30 January 2013

Target Identified.. Enemy SAM Site Operational.



Sir,

Reports show us that the rebels have just managed to set up a SAM site just west of the river. If we dont knock it out before the Emergency VTOL passes, we are gonna loose are air mobile medics in one  giant ball of flames..

Objectives:
In 7 turns or less, pass through the forest, cross the river, enter the city limits and take out the SAM site in the building on the far west of the map.

Forces
9 Tech Level 1, D8,D8 Troops, Split into 2 fire teams, Smart rifle in each fire team, and 1 flamer unit.

Bad Guys..
Tech Level 1 D6,D8 Troops,
Re enforcement Levels 4+
D6:
1-2: 3 regular troops, no leader
3-4: 2 regular Troops, 1 SAW
5     1 Regular Troop 1 SAW , 1 leader
6     2 Saw, 1 Leader


Battle Area

Starting on the far right, the Marines need to get to the base of the building containing the SAM on the far left in 7 turns.

It looks so far away!

The starting point.

Fire Team B with the flamer break right and engage the rebels with the flamer. Leaving no one alive..

Fire Team A moves up on the left flank and engages the rebels.. the swiftness of the assault surprises the Rebels.



Move up to the riverside and engage the enemy, preparing to cross.
From the veiw point of the |Rebels, the Marines take the beach head

All or Nothing and time running out, the troops charge across the open field, remarkably the dice were with them..  (Rebels open fire and roll all failures!!)

Helmet cam shot just before destroying the Sam Site. (I can't wait to paint the SAM)

Sunday, 30 December 2012

Wastelands Table

Some more pictures of my waste lands table. I have to go away for a few weeks for work.

Saturday, 25 August 2012

Tomorrows War - Village Battle Shots..

So, here are a few more pics on my smaller 2x2 table.


Blue and Green forces are both tasked with entering the small outpost and capture what ever buildings they could. The Buildings are worth a VP between 0-3 VPs. Which was determined after the end of turn 4. Recon Overview of the Outpost. Green Team enters from NW quadrant, while Blue Team enters from the SE quadrant. Both Forces equal strength and equipped. D8/D8
Green Team 1 and 2 wins the INI. Green Team gets into the top left building while Green Team 2 runs towards the lower left building.
Blue Team 1 takes up positions in the bottom right building
While BT 2 moves north towards the upper right hand building.
Green Team 2 and Blue Team 1 engage each other, taking shots across the narrow gap between buildings.
Green Team 1 goes onto Overwatch.
Blue Team 2 Pops smoke to try and grab the last building across the open street but is mowed down and pinned behind the steel fence.
Blue Team moves out of the building to provide First Aid to its fallen team members, taking several wounds disengaging. It gets to BT 2 to find out there were several serious wounds and even a KIA. Green Team 1 fires as it moves up to engage the Blue Teams.. more wounds are caused and BT 2 is pinned.
Turn 4, for kicks, started with the remaining Blue team charging GT 1, and getting mowed down by the defensive fire. Blue team concedes, and Green Team wins with 1 building worth 1VP.
Very fun fast game, took only 30 mins or so once everything was explained.