Showing posts with label Tomorrow's War. Show all posts
Showing posts with label Tomorrow's War. Show all posts

Wednesday, 22 April 2015

Tomorrows War - Ambush Alley Style

Well guys.. its been forever since I posted here. I have been crazy busy with my RPG blog and gaming that I really have not had the chance to focus on my minatures.

Good news is, I just got my painting stuidio all fixed up, got fresh paints for the airbrush and started to move my game room from my garage into my own designate game room in the house.

Here are a few pics to keep things up to snuff.





 



 


Wednesday, 30 January 2013

Target Identified.. Enemy SAM Site Operational.



Sir,

Reports show us that the rebels have just managed to set up a SAM site just west of the river. If we dont knock it out before the Emergency VTOL passes, we are gonna loose are air mobile medics in one  giant ball of flames..

Objectives:
In 7 turns or less, pass through the forest, cross the river, enter the city limits and take out the SAM site in the building on the far west of the map.

Forces
9 Tech Level 1, D8,D8 Troops, Split into 2 fire teams, Smart rifle in each fire team, and 1 flamer unit.

Bad Guys..
Tech Level 1 D6,D8 Troops,
Re enforcement Levels 4+
D6:
1-2: 3 regular troops, no leader
3-4: 2 regular Troops, 1 SAW
5     1 Regular Troop 1 SAW , 1 leader
6     2 Saw, 1 Leader


Battle Area

Starting on the far right, the Marines need to get to the base of the building containing the SAM on the far left in 7 turns.

It looks so far away!

The starting point.

Fire Team B with the flamer break right and engage the rebels with the flamer. Leaving no one alive..

Fire Team A moves up on the left flank and engages the rebels.. the swiftness of the assault surprises the Rebels.



Move up to the riverside and engage the enemy, preparing to cross.
From the veiw point of the |Rebels, the Marines take the beach head

All or Nothing and time running out, the troops charge across the open field, remarkably the dice were with them..  (Rebels open fire and roll all failures!!)

Helmet cam shot just before destroying the Sam Site. (I can't wait to paint the SAM)

Sunday, 30 December 2012

Comparing the Troops

So,

I am trying to establish two distinctly different forces with to my Tomorrows War gaming.
That way, when I have friends over we can pick and choose our forces and each would have their own feel for things.

Using the Point Balancing System Spread sheet form Ambush Alley Games I made up some what I thought would be a good mix. I will let you all know how it plays out when I have a few test games later on.


UNSC Troops - Ground Zero Games


Concept: A very high tech, combat armed force. Relaying more on advanced/superior technology to win out the day then grit and determination.
10 Troops:
D8/D10
High Confidence
Supply: Normal
Grid Enabled: Yes Grid TL 3
Body Armor: D2 TL3
Two Med Support Laser Weapons TL 3 AP2/AT0
Advanced Sensors
AFA Training
Weapons TL 3
Sensors TL 3
Stealth TL3
Cost 293pts

Human Defense Force - Khurasan


Concept: A very highly trained low tech force, who believe superior firepower and weight of arms will be a deciding factor. Backed by earth pounding artillery, no one will stand in their way.
9 Troops
D10/D10
High Confidence
Supply: High
Grid Enabled:Yes Grid TL1
Body Armor 2D TL2
2 Medium TL 2 ABW (Smart Guns) AP2/AT0 (Cost: 63x2)
Old School
Forwards Observer
Weapons TL1
Sensors TL1
Stealth TL 1
Close Combat Weapons
Cost 259pts

Friday, 28 December 2012

The Recovery Mission...

Just a few shots of a small fast game I played the other day over the holidays. Enjoy.

***Incoming Drone Video Feed***

+++Processing+++

***Uplink Secured***

+++Transmission Beginning +++

Battlefield View with Objective.


Green Team Rushes To Rescue The Vehicle, while Blue Team Moves up to prevent it.



Green Team engages Blue team with devastating effect. The flamer ruling supreme!






Green Team rescues the truck and its cargo.




Friday, 21 December 2012

The Killing Room...

I have several good friends who I get to enjoy playing all types of games with. Board Games, Role Playing Games and Minis.. One good friend and Cousin (once removed -Dont ask what the once removed means??) decided to drive out and visit me. We live about 1 and a half hours apart, and since he moved, our games have been limited to games played on line, or Fanatsy Grounds II to play RPGS. So, we made a deal. That deal was we take turns driving out to the other persons home, spending the day or night playing games. Its always good to be able to know that you have a friend who is willing to do that.. thats a true mark of a good gamer friend. This was our second time, and he came to my place this time. So I introduced him to "Tomorrows War" and we played a quick 15 point game of Warmachine. In my previous post, I mentioned I have a lair and for laughs I called it the Thunderdome. But it was not insulated, nor was it heated, so it quickly got called the Freezer Dome. So, last week I purchased some clear sheet plastic and took a quarter of the Garage and walled it off, I also installed several portable heaters. Its still not warm in there, but its comfortable and your hands dont go numb. Anyways, Steve showed up and quickly renamed the lair to the "Killing Room" as it kinda looked like a scene from the TV show Dexter. So.. with the new name firmly established we set off on a few games.
So we started with a small game of Tomorrows war, with equal teams of 2 squads, (4 fire teams each) Starting in opposite corners, we said the objectives would to capture the corner building in the others starting zone. My troops quickly moved into position and got fired upon from the troops across the way on the high tower.
Steve then moved his troops, getting ready to make the attack forward but came under heavy fire from my own, driving him back into cover.
Seeing the chance, one of my fire teams decides to make a run and try to flank Steve. But as they broke from cover they got hammered by several units.. nearly wiping them all out before they could cross the road.
With several fire exchanges, be being slowly whittled away my last fire team of fresh troops decides to charge the objective.. they never made it. With accurate fire from the men manning the tower, they never got across the fence.
At the end of this small exchange I decided to cut my losses and call it over. Steve clearly had the advantage as he decided to wait for me to make the first move.. I did, and I failed in my gambit. Then we decided to play a small game of Warmachine, Khador vs Menoth. Here are a few pictures of that!

Sunday, 16 December 2012

Back in the Gamer's Chair...

Well......

What can I say? I can give many reasons as to why I have not posted anything since the coming of the new Dark Vengeance set from GW in September.. But instead I will only give you one.. Work.. Work.. and more Work....

But things have finally settled down now... and I was actually able to winterize my garage, and I was finally able to move my gaming and work studio full time out of my wife's kitchen and into my own lair.. Yes.. I have a Lair now..

So with out further a due.. I present to you my first shots since September...

Tomorrow's War 15mm Sci Fi...


A slide show of my most recent 15mm experience. Enjoy



 

Thursday, 23 August 2012

Forces on Parade



Just finished all of the troops for Tomorrows War!! Took me almost of a year from when I first picked up a brush, but its been a labor of love, with most of that love over the past 3 weeks.

Anyways, here are the forces on the UNSC by Ground Zero Games