Thursday, 18 June 2015
Wednesday, 17 June 2015
Here is another slide show of some random shots of my 15mm collections. Some are WIP, This slide show also gives a few subtle hints to how my forest table looks like. Not much to see here, but its something.
I have also attached a picture of my barren planet/waste land table.
Looking at this stuff is starting to get me homesick!! lol
Here is Part 3 of my Transatlantic campaign game of THW's 5150: Platoon Leader. I have built everything I needed to play out of recycled materials found on the rig, and scrap parts from the metal junk baskets.
Location: New Terra
Mission: Attack, Destroy all PEFs
Star Army Investment Level: 5
Hishen Investment Level: 2
Locke: Star, Rep 5
Rocket Launcher, Rep 4
Plasma Rifle, Rep 4
Leader, Rep 3
Troops, Rep 4
Leader, Rep 4
Troops, Rep 4
Leader, Rep 4
Troops, Rep 3
Squad 2 entered the board on section 7, triggering PEF checks in the building in Section 4. This also results in no enemy.
At this point, the 3 PEFs are generated via the normal rules, Section 1, 2 and 4. all get one.
|PEFs are formed.|
|Squads moving up the street.|
Next turn, results with all the PEFs moving towards someone. The PEF in 4, moves into the building and triggers an insight test with Squad 2. Bad case of nerves.
Locke and Squad 1 moves forward and triggers an in site test with the smaller building in section 1, getting a result of a full squad.
Locke and troops were able to react first, and very quickly dispatched the Hishen squad. After finishing moving just a little further forward, they triggered the last two PEFs in sections 1 and 2. One was a bad case of nerves, and the last one automatically requires a roll on the reinforcements table.. resulting in a big fat "Nothing"
Star Army Wins, and this results in the moral of the Hishen being reduced to zero and automatically ending the campaign.
All though not clear in the rules, the rules do say that for PEFs that fail to produce anything when approaching a building, says that if you enter that building after you need to resolve the PEF again in the building. But it doesnt say to lay a PEF counter down, I have been placing blue tokens on it to remind me. Going forward, I will treat these as a special kind of PEF, that you need to clear in order to obtain the victory conditions of the attack mission. I had 4 blue tokens on the board and I just ignored them.
The low IL of the Hishen did hamper things a lot. As I rarely got any spawns. But Its a good level to allow you to learn the game. I increased it to 2 this game, but as luck would have it.. I got seldom got the PEFs to actually trigger, although I had a ton of re rolls.
Again, I would like to say if you are just starting to get into wargames/miniatures this 5150 Platoon Leader is an ideal ruleset due to the simplistic nature. Although its too simple for me in the big picture tho.. not enough variety in the results. But, 5150: Star Army, although the same basic game concepts, with its more detailed rules, a little more clunky rules offers me a pretty good game complexity that I like.. Picture it as Platoon Leader as 5150 Basic, while Star Army is 5150 Advanced. I have yet to try 5150: Battalion Commander.. That one is on my list to try out hopefully in a few weeks.
Sunday, 14 June 2015
This is part two of a campaign game of 5150: Platoon Leader by THW that I am playing while sailing across the Atlantic for work. Making everything out of things I was able to scavenge from the recycle bins. It may not be lead, it may not be painting, or fancy terrain.. just good old simple gaming :)
Battle of New Terra:
Investment Level: 3
Enemy Investment Level: 1
Locke: Star, Rep 5
Platoon Asset 1: Rocket Launcher; Rep 4
Platoon Asset 2: Plasma Gun Rep 4
Squad 1: Star Army
Leader: Rep 3
Troops: Rep 4
Squad 2: Star Army
Leader: Rep 4
Troops: Rep 4
Squad 3: Star Army
Leader: Rep 5
Troops: Rep 4
With the ruse foiled by Lockes last recon mission, the Star Army now decides to strike out at the invading forces. Locke and his platoon, along with his special weapons team are ordered to attack. Lockes mission is to move 3/4 of his troops of the board sections of 1,2 or 3.
Locke and the weapons team move and take the first middle building while squad 1 and squad 2 move up on each flank. Squad 3 moves up and moves to support Locke.
The first 3 buildings in sections 7, 8 and 4 turn out to be empty, while PEFs are generated in sections 1 (one PEF) and 5 (two PEFs)
This caused a few things to happen, the 2 PEFs directly in front section 8, where the Locke and the weapon teams, were the first to trigger the insight tests and turned out to be just bad nerves. This left the last PEF in section 1 in LOS to both Locke and Squad 2. It turned out to be a full squad of Hishen troops.
The Rocket Launcher managed to be the only team to get a shot to hit, and its 5" blast decimated the entire Hishen squad.
Squad 3 then move to the sector 5, while squad 1 and 2 moved up the flanks. Each time they triggers PEF checks on the buildings as they moved near them. With the Hishen investment levels so low, they all turned out to be nothing.
The reminder of the mission, Locke ordered all troops to dash off the field. Knowing full well, that now the only way enemy troops could spawn, is if his men entered a building or the Hishen got lucky on its reinforcement roll.
Squad 3 and Locke were able to make to the edge of the board with making several fast moves, while Squad 1 and squad 2 were both short, inches away from the edge.
On the last turn, the activation rolled turned up a seven. A 6 and a 1.. sure enough it was the Hishen that rolled a 6 and got reinforcements. Right next to the edge of the table, in sector 1 a lone Hishen rocketeer arived in the same building where the previous Hishen squad was previously blown apart.
Fearing the worst, as I have seen a RL in action just a few turns before, Squad 2 needed to get the in sight test, which they did. With the whole squad opening up, only 1 shot managed to hit!! I thought it was over, but the damage roll turned out to be a 6+ killing him outright.
With this last building being cleared, squads 1 and 2 leave the table to complete the mission.
Star Army Morale: 5
Hishen Morale: 1
I know I have been kinda lucky with the low investment levels of the Hishen. So on my next game I am going to bump it up to maybe 3.. See how different it will be.
So far, I am liking the 5150: Platoon Leader rules, as it deals almost entirely then foot based troops. So you do not vehicle models, or anything else for that matter. The rules are very fast once you understand them, as this game took me all of 30 minutes to play. Which, for me, being on a rig. I can get a quick game or two in before I head off to bed before the next shift.
Compared to 5150: Star Army, SA has a more serious feel to it and is considerably slower but it has much more detail and customizing to it. I would assume that Star Army was designed for those who like more complex games that involve a larger range of models.
Friday, 12 June 2015
This is my first attempt of an actual real campaign game. The last few days I have been practicing with the rules and getting a rules down pat. Now its time to begin the campaign.
Controlling Star Army (Moral 3, IL 3) vs the Contesting Hishen (Moral 4, IL 1)
Patrol Mission. City Outskirts of New Terra, 0900
Mission: Recon sector and confirm if any Hishen have advanced into this sector. Avoid unnecessary casualties and return upon completion.
|Locke moves his squad into the SE corner of town. His mission is to confirm enemy sightings in the area.|
3 PEFs appear, sectors 1, 3 and 5. Sector 5 turns out to be the bad case of the nerves and nothing is there.
|Locke fails to activate while the PEFs in sector 1 and 3 move towards him.|
|There are sounds of movement ahead that seems to be coming from the building, but again it turns out that there is only a few rats in the old warehouse.|
This was my very first game, with no contact what so ever. It was an easy win, but Ill take it none the less.
Tuesday, 9 June 2015
I could not resist!
I just ordered a massive pile of these goodies from Khurasan Miniatures!!
Got a little bit of the whole line of the GOTA clan.. But these troopers look incredible
Can't wait to get my hands and paint brush on to these bad boys!
Also ordered a few more Red Faction PA suits and vehicle squadron of Hybrid APCs. I think its going to be a good summer!
I am on a transatlantic tow for work. We have been delayed another few days which means when I finally get home I will be pushing the 30+ day mark.
So craving a good game, I figured I would play a game designed by +Ed TheTHWguy of #twohourwargames "5150" When I goto work, I always traveling with my dice, so all I needed was a table and some minis. I started with flat chits with scribbles on them and the spare bunk in my cabin as my board... next thing I know its a full on paper minis setup in my cabin using what ever I could scavenge from the rig. Guess that was the miniwargamer in me.
I wonder what it will look like in 4 more weeks!
Anyways, this will gives me the chance to really dig into the game and rules as I really haven't played it enough since I first bought it, I should be able to put a good solo campaign together over the next 4 weeks.