Wednesday, 15 August 2012

A Disengaging Fire Fight... Tomorrows War

So, I have been home now 2 days, and I needed to play a game. So I decided to have a small solo game of Tomorrows War. Pitting two equal forces against each other using the random mission generator rules.

Here is a brief report on what happened.


Green Team. Quality D8/Morale D8, Confident.
Fire Team 1
Squad Leader
Trooper
Trooper
Trooper w/ SAW
Trooper w/ Missile Launcher


Fire Team 2
Squad Leader
Trooper
Trooper
Trooper w/ SAW
Trooper w/ Missile Launcher


Green Mission: Breaking Contact
Green teams having to deploy with in 3 inches of the center mark, their mission is to withdraw at least half of their forces off the table by turn 4.

Blue Team Quality D8/Morale D8, Confident.
Fire Team Bravo 1

Squad Leader
Trooper
Trooper
Trooper w/ SAW
Trooper w/ Missile Launcher



Fire Team Bravo 2
Squad Leader
Trooper
Trooper
Trooper w/ SAW
Trooper w/ Missile Launcher

Blue Mission: Hold What You Have
Blue Teams having to deploy with in 3 inches of the center mark, their mission to capture and hold both objectives by the end off the game. Bottom middle building, and upper left building are Blue Teams objectives.

Board Set Up

Already Owning an Objective, Blue Team is half way there!




Turn 1:
Green team wins the initiative roll and quickly starts to disengage from the combat. Green Team 2, quickly goes into overwatch. G2 being the team on the upper right. While Green team 1 pops some smoke and prepares to run. This provokes BT 1 to fire at GT1, GT2 on overwatch fires at BT1
Getting ready to pop smoke

Withdrawing under fire. Using Smoke!


 The resulting fire fight results in BT 1 having a KIA and a light wound, while GT2 takes a serious wound and a light wound. BT2 takes exchanges fire with GT2. No one is hurt or injured during this round of fire.

Contact Left!

Their getting away!


Turn 2, sees Green Team win initiative again, this time GT1 Sets up overwatch, giving cover to GT2's withdraw. GT2 Pops smoke, hoping to get away, dragging its wounded men with them. Both BT1 and BT2 tries to pin down GT2, but with with effective cover fire from GT1, and the use of its smoke, GT2 is able to with draw from the field, wounded men and all. BT1 squad leader takes light wound.
GT1 goes on Overwatch, while GT2 prepares to run.

Nothing but smoke!


GT1 lights up BT1
Turn 3,

Green team wins Initiative again. GT1 needs to get out of their fast so attempts to withdraw. BT1 fire is ineffective, allowing GT1 to get out of the building and out of sight of both BT1 and BT2. BT2 runs across the open court yard in attempts to capture its last objective.




Turn 4
Blue team wins the initiative roll, and prepares to capture the last building before GT1 can get off the table. BT 1 order is to move and fire. GT1 reacts with moving off the table. BT2 loses the reaction test with GT1, BT 1 runs to the building, but GT1 has already left to combat zone.
Green Team 1, is able to withdraw before Blue Team 2 was able to draw a bead.


Green Team VPs 19 (Objective Completed Yes 15pts, 1 KIA 2pts , 2 WIA 2 Pts)
Blue Team VPs  2 (Objective Completed No 0pts, 2 WIA  2 Pts)

Major Victory: Green Team



1 comment:

  1. Nice report!
    I think the setup with equal forces naturally favoured the green team.
    If you want to rerun the scenario, I think you should give the attacker a superior force to make things more difficult & desperate for Green!

    ReplyDelete